Thursday, December 20, 2007

Differences in gameplay from previous titles

Unlike Vice City and GTA III, which needed loading screens when traveling between different districts of the city, San Andreas has no load times when the player is in transit (which is notable, given how much larger the in-game map is than in the previous games). The only loading screens in the game are for cut-scenes and interiors. Other differences between San Andreas and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the PC version), and the replacement of the 'hidden packages' with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.

The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game, Manhunt, including various stealth elements, as well as improved target crosshairs and a target health indicator which changes colors from green to red to black depending on the target's health. Car physics and features are similar to the Midnight Club series of street racing games, allowing for much more midair vehicle control as well as nitrous oxide upgrades and aesthetic modification.

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